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1. Caldari pvp flaws and suggested corrections - in Player Features and Ideas Discussion [original thread]
Truth be told, I think Caldari is fine overall as it is. We have Hybrid Turret ships so the whole issue of missiles doesn't matter as much, in fact my only real gripe would be the Ferox, which really needs one more mid slot. Other than that,...
- by Raven Timoshenko - at 2009.11.01 12:13:00
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2. Debuff icons outside the overview - in Player Features and Ideas Discussion [original thread]
Edited by: Raven Timoshenko on 31/10/2009 05:03:20 AHEM What is needed is a separate STATUS window which allows pilots to know who is EW / Scrambling and updates with filtered effects. Including EW and Scramble Strength. CTRL + CLICK of cou...
- by Raven Timoshenko - at 2009.10.31 05:00:00
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3. Cov Ops Frigates Redux - in Player Features and Ideas Discussion [original thread]
Covert Ops frigs have become somewhat redundant given that as scouts, SBs and Recons can do the job just as well and provide actual combat support. The problem with Cov-ops frigs is that they provide very little once combat begins since lets fac...
- by Raven Timoshenko - at 2009.10.26 05:09:00
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4. EVE "Achievement" awards and thier uses to Corporations - in Player Features and Ideas Discussion [original thread]
Originally by: z0de Or you could talk to the guy and fly with him a bit before blindly acepting him in to your corp. Bloody hell. Where did I say anything about blindly accepting him? This just an additional means to flesh out the who...
- by Raven Timoshenko - at 2009.10.15 14:24:00
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5. EVE "Achievement" awards and thier uses to Corporations - in Player Features and Ideas Discussion [original thread]
Edited by: Raven Timoshenko on 15/10/2009 13:30:12 Lets start with an example: A new player joins EVE. He explores some aspects of the game, potters about, and finally decides he wants to join a player corporation. So he contacts the Recruit...
- by Raven Timoshenko - at 2009.10.15 13:26:00
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6. The Sum of our Scars. - in Player Features and Ideas Discussion [original thread]
What is a ship in EVE? Well essentially its a shell. AT BEST you give it a witty name and maybe get attached to it in terms of its class, but beyond that it basically is a platform for your guns. My proposition is simple: For every N+1 amount of ...
- by Raven Timoshenko - at 2009.10.15 13:02:00
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7. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
/bump Reflections in Starlight
- by Raven Timoshenko - at 2009.09.28 10:33:00
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8. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida My point was that if they are fixed in space they will be under constant observation by "bad people" and thus suicide to actually use unless as a trap for afore mentioned baddies. The fact that a cyno shows o...
- by Raven Timoshenko - at 2009.09.26 11:50:00
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9. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Jumping without cynos to fixed points in space .. guess the anti-pirate organizations will always know where to find their prey Only reason carriers survive is the ability to jump to stations, adding points ...
- by Raven Timoshenko - at 2009.09.26 11:15:00
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10. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
/bump Reflections in Starlight
- by Raven Timoshenko - at 2009.09.26 06:17:00
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11. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy It's a bit of a long read but may want to check out the below, http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1184956 Links to an idea on Eve-Files Oh yes, glad to see that idea still alive and...
- by Raven Timoshenko - at 2009.09.25 05:39:00
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12. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
/bump Reflections in Starlight
- by Raven Timoshenko - at 2009.09.24 11:20:00
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13. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
Edited by: Raven Timoshenko on 24/09/2009 04:54:13 Originally by: kim long i don't see the need for the cap to "light up" on the overview, seeing as how if you are hunting for ships you should have a scanner, and the cap will be primai...
- by Raven Timoshenko - at 2009.09.24 04:53:00
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14. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
Currently Capitals are reliant on Cyno-gen ships that provide a lock-on point for Capitals to jump too. Now the reasoning for such a system is because EVE actually models the tens of millions of kilometers of a solar system, and the cyno system p...
- by Raven Timoshenko - at 2009.09.24 04:24:00
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15. Alternative to Formations "Match speed and heading" - in Player Features and Ideas Discussion [original thread]
/bump Reflections in Starlight
- by Raven Timoshenko - at 2009.09.24 04:13:00
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16. Directional Scanner Graphics - in Player Features and Ideas Discussion [original thread]
I think you mean something like this? http://i632.photobucket.com/albums/uu41/raven_timoshenko/Scanner_circle.jpg Reflections in Starlight
- by Raven Timoshenko - at 2009.09.17 13:06:00
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17. Soverignty overhaul using player-run military complexes - in Player Features and Ideas Discussion [original thread]
Your idea vaguely reminds me of a Game of Go I think there is already a discussion in CSM along these lines, but this is probably the first time I have seen it fleshed out as a concept. All in all I think its a good idea, but may need some mor...
- by Raven Timoshenko - at 2009.07.07 08:02:00
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18. TITANS---RUINING EVE - in Player Features and Ideas Discussion [original thread]
Edited by: Raven Timoshenko on 07/07/2009 07:53:00 Originally by: Mystafyre Originally by: Raven Timoshenko My two cents on the topic: 1. Provide MoMs and Carriers ability to Cyno-bridge. This will limit the need for Titans an...
- by Raven Timoshenko - at 2009.07.07 07:52:00
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19. TITANS---RUINING EVE - in Player Features and Ideas Discussion [original thread]
My two cents on the topic: 1. Provide MoMs and Carriers ability to Cyno-bridge. This will limit the need for Titans and also allow smaller alliances a chance to engage larger Alliances (barring Cyno-jammed systems of course) Further increasing Pv...
- by Raven Timoshenko - at 2009.07.07 06:06:00
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20. TITANS---RUINING EVE - in Player Features and Ideas Discussion [original thread]
Edited by: Raven Timoshenko on 07/07/2009 05:55:04 Originally by: CCP Abathur Originally by: Howie Diddit I am just curious....Why is it that CCP refuses to respond to anything having to do with Titans? Probably because of ...
- by Raven Timoshenko - at 2009.07.07 05:51:00
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